Lekpz m 41 90 mm

Тактика игры

Благодаря своей подвижности, этот танк имеет достаточно стандартное предназначение для легких танков – контроль карты и засвет. Добраться до важных мест противника данный танк может быстрее своих союзников, что и дает преимущество перед остальными.

Данный немецкий ЛТ вполне может светить из-за кустов и быть эффективным, однако лучше всего выбирать тактику, при которой leKpz M 41 90 mm сможет реализовывать свою подвижность. Быстрое передвижение по полю, поддержка союзников в любой части карты, заезд к врагу с неожиданных сторон для наносения удара и возвращение на безопасную позицию.

Следите за своим запасом прочности, закручивайте медлительных врагов. Орудие позволяет играть от рельефа, а также стрелять на полном ходу.

Всегда следите за мини-картой и мониторьте развитие боя. Берегите свой ХП и не забывайте о слабом бронировании.


Main armament

Main article: M32 (76 mm)

76 mm M32
Capacity Vertical guidance Horizontal guidance Stabilizer
65 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 34.27 47.44 57.60 63.69 67.76
Realistic 21.42 25.20 30.60 33.70 36.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.67 6.79 6.2 5.9


Penetration statistics
Ammunition Type ofwarhead Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M319 shot APCR 206 200 174 146 122 103
M331A2 shot APDS 232 231 212 193 163 137
M352 shell HE 12 12 12 12 12 12
M496 shell HEATFS 254 254 254 254 254 254
Shell details
Ammunition Type ofwarhead Velocity(m/s) ProjectileMass (kg) Fuse delay(m) Fuse sensitivity(mm) Explosive Mass(TNT equivalent) (g) Ricochet
0% 50% 100%
M319 shot APCR 1,234 3.2 N/A N/A N/A 66° 70° 72°
M331A2 shot APDS 1,231 1.49 N/A N/A N/A 75° 78° 80°
M352 shell HE 732 6.8 0.1 0.5 867.2 79° 80° 81°
M496 shell HEATFS 1,082 3.2 N/A 0.1 653.7 65° 72° 77°

The leKPz M41 has the same ammunition types as the T92. Unlike the original US M41A1, the stock round is the M319 APCR, which has poor angled penetration, low post-penetration damage, and is generally painful to use. Unfortunately, APCR is the only anti-tank round available until Tier 3 of upgrades. If forced to use it, aim for very flat armor, hope that this ends up causing some damage, and allow a teammate to finish the job. The APCR should be replaced as soon as possible by the unlockable M331A2 APDS, which is superior in all aspects. The APDS has high muzzle velocity and penetration, being decent against angled armour as well. It will penetrate the frontal armour of a M26 Pershing or Centurion Mk 3 with ease and can penetrate the turrets of most Soviet tanks. However, the upper glacis of the T-44 and IS-2 (1944) are immune to it, and US heavy tanks like the T34 can be tough customers. The best usage of APDS is for crippling targets. In frontal engagements, try to take out the enemy gunner or cannon breech first, and from the side, shoot for the engine or driver. Additional follow-up shots can be made as necessary to prevent return fire. Once the target is immobilized and neutered, the APDS can be fired at ammo racks or remaining crew members to deliver the coup de grace. This might take a few tries, and it’s not uncommon for teammates to swoop in and secure the kill.

The unlockable M496 HEAT-FS round is one of the main selling points of the LeKPz. It has a lower muzzle velocity than the APDS and can be interrupted by bushes or fences, but it does offer slightly better flat penetration and significantly better angled penetration at any distance, which can help against hard targets. It is also more helpful against light targets as the explosive content allows it to hull-break SPAAs and other light tanks. The post penetration damage is otherwise nothing special. While inferior overall to the Ru 251’s HEAT-FS, it is still worth taking.

The stock M352 HE shell can cause hull-breaks, but is otherwise useless. Once the HEAT-FS is unlocked, the HE should be avoided as it has significantly worse ballistics and utility in return for only slightly more explosive content.

The leKPz M41 does not have the M339 AP shot or the M361 smoke round from the US M41A1, which makes it more difficult to finish off crippled targets and blind enemies from afar.

Ammo racks

Ammo rack of the LeKPz M41.

Full ammo 1st rack empty 2nd rack empty 3rd rack empty Visual discrepancy
65 55 (+10) 39 (+26) 1 (+64) No

The ammo racks of the leKPz M41 are the same as the original M41A1. Ammunition tends to be stored initially in the fighting compartment and there is an enormous ammo rack to the right of the driver which would normally be a large survivability issue. However, since this is a light tank with little expectation of survivability to begin with, in practice this is not a huge problem. It is still recommended to take less ammo such that the fighting compartment is mostly empty. This way, penetrating rounds with punctual damage are less likely to blow the tank sky-high from shots aimed at the side or at the driver.

Keep in mind that due to the low post-penetration damage of its ammunition, the M41 goes through its APDS and HEAT-FS rounds quickly. Keep a reasonable number of them in stock to avoid having to run to cap zones frequently.

Machine guns

Main articles: M2HB (12.7 mm), M1919A4 (7.62 mm)

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,175 (200) 576 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,900 (250) 500 N/A N/A

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Lower glacis)
Armour Front (Slope angle) Sides Rear Roof
Hull 28.5 mm (49°) Front glacis 63.5 mm (33-37°) Lower glacis 28.5 mm 28.5 mm (46°) Top 25.4 mm (1°) Middle 25.4 mm (20°) Bottom 12.7 mm
Turret 44.4 mm (11-13°) Turret front 50.8 mm (2-43°) Gun mantlet 31.75 mm (1°) 31.75 mm (1°) 12.7 mm


  • Suspension wheels, bogies, and tracks are 15 mm thick.
  • An extra 12.7 mm RHA metal plate is present on the right side of the turret near the pintle 7.62 mm machine gun.
  • A 4 mm Structural steel box is present, mounted on the vehicle rear turret.

The M41’s armour is very light and practically useless. With some luck, a few shots may bounce off of the turret if at an angle but don’t expect that to happen often. As for the rest of the tank, it has no real armour and will be penetrated by any tank cannons at its rank. However, this means that APDS rounds used by some contemporary tanks will not create much spalling, which limits the post-penetration damage of poorly aimed shots. The armour is thick enough to trigger the fuses on APHE rounds, so be wary of instant knockouts. The most vulnerable part of this tank is the large turret. Three crew members are located here and most shots to the right of the gun will immediately destroy the tank. The turret does have a lot of empty space on the left side of the gun causing most solid shots there to do no damage. Still, avoid keeping the turret exposed, it is an enticing target for APHE rounds and a single one of those can send the tank back to the hangar.

Compared to some other contemporary light tanks like the Ru 251 or T92, the M41 is at least immune to heavy machine guns from the front and sides. It also cannot be hull-broken.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 20 23 775 954 33.7 41.48
Realistic 72 18 442 500 19.22 21.74

leKpz M 41 90 mm в игре

Исследование и прокачка

Эта машина является премиум техникой и не требует прокачки дополнительных модулей, она имеет «Элитный» статус, приносит больше кредитов и опыта за каждый бой, а также обладает рядом других преимуществ.

Боевая эффективность

  • хорошая динамика;
  • быстрое сведение орудия;
  • хороший разовый урон;
  • хорошее пробитие у осколочно-фугасных снарядов.
  • посредственная точность;
  • посредственный размер боекомплекта;
  • высокая стоимость специальных снарядов;
  • частые повреждения боеукладки;
  • большие размеры.



  • Боевое братство улучшит характеристики танка.
  • Ремонт ускорит починку поврежденных модулей.
  • Комбинация Плавный поворот башни + Плавный ход позволит меньше терять время на сведение при движении и повороте башни.
  • Шестое чувство поможет определить, обнаружен ли танк или нет.
  • Злопамятный позволит немного дольше держать противника в прицеле.
  • Король бездорожья улучшит подвижность по слабым грунтам.
  • Отчаянный повысит ДПМ в жарких схватках.
  • Бесконтактная боеукладка повысит прочность боеукладки.
  • Из последних сил позволит светить даже после своей гибели.


  • Боевое братство улучшит характеристики танка.
  • Маскировка повысит незаметность машины.
  • Комбинация Плавный поворот башни + Плавный ход позволит меньше терять время на сведение при движении и повороте башни.
  • Шестое чувство поможет определить, обнаружен ли танк или нет.
  • Злопамятный позволит немного дольше держать противника в прицеле.
  • Король бездорожья улучшит подвижность по слабым грунтам.
  • Отчаянный повысит ДПМ в жарких схватках.
  • Бесконтактная боеукладка повысит прочность боеукладки.
  • Радиоперехват повысит обзор.

Активный свет

Пассивный свет

Оборудование, снаряжение и боекомплект





  • Досылатель — уменьшит время перезарядки орудия.
  • Стабилизатор вертикальной наводки — уменьшит разброс в движении, и время полного сведения.
  • Просветленная оптика — увеличит дальность обзора.





  • Стереотруба даст приличный бонус к обзору в стоячем положении.
  • Улучшенная вентиляция даст небольшой бонус к характеристикам танка.
  • Маскировочная сеть повысит незаметность машины.

Активный свет

Пассивный свет


Стандартный набор снаряжения — огнетушитель, ремкомплект и аптечка. Горит танк редко, поэтому огнетушитель можно заменить на 100-октановый бензин.


Основную часть боекомплекта составляют бронебойные снаряды, имеет смысл возить несколько специальных кумулятивных снарядов для встречи с бронированными противниками. Осколочно-фугасные стоит загружать для легкобронированных противников, сбития захвата или добивания противников с малым запасом прочности.

Разведчик — за высокую скорость и хороший обзор

Usage in battles

The leKPz M41 is best used as a support tank, covering teammate advances and scouting enemies from afar. While it can be used for brawling, the terrible armour, bouncy gun handling, and inability to destroy enemies quickly mean that this role should be left to other tanks if possible.

At the start of the match, use the mobility to move up and find a good vantage point. Stick close to cover and watch carefully for enemies. When they appear, scout them and wait for an opportune time to attack, perhaps when they have been distracted by teammates or are not looking in the M41’s direction. As mentioned earlier, it is important to cripple enemies quickly quickly and efficiently to avoid return fire, at which point they can be dismantled at one’s leisure or left for teammates to clean up. A good M41 user can keep multiple tanks disabled at the same time, turning the tide of battle.

Move up or otherwise switch positions every once in a while to avoid retaliatory flanks or bomb deliveries, and keep a comfortable distance away from where enemy tanks are expected to appear. Only advance to capture points if the coast is clear, and again, this job is better left to heavier tanks. Note that unlike the Ru 251, the M41’s large profile and comparatively worse mobility make long flanks and aggressive pushes more risky, and these tactics are not preferred.

The good optics, decent gun depression, and high velocity APDS/HEAT-FS make the M41 a good sniper. Most enemies that it will encounter do not require precise aiming to penetrate unless the tank has been uptiered. Just be prepared to reverse into cover or pop smoke if the target only sustains superficial damage. Watch out for other light tanks like the T92, M56 Scorpion, and Type 63-I. They are capable of dispatching the M41 with ease and their high mobility makes them difficult to account for when wrangling multiple opponents. The best tools against these are HEAT-FS and the M2 Browning machine gun. Thankfully, as a German tank, the M41 will usually not face the Ru 251 in realistic battles.

Stick close to trees or tall buildings if aircraft are around. The M41’s size and bulbous turret makes it easy to spot and even aircraft armed with heavy machine guns can penetrate the roof easily. It should go without saying that bombs and rockets are also very lethal.

Remember to scout enemies as often as possible. This makes it much easier for your teammates to stay alive and dispatch them, and when the latter happens a reward is given and the SP cost of aircraft is reduced. A successful run can result in very cheap aircraft spawns, which is a good consolation if the M41’s career ends with a revenge bomb or untimely snipe from a camping opponent. Do not fret if not many kills are achieved, it is common to rack up lots of assists and still contribute a lot to the team — definitely nice considering the difficult stock grind.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment M331A2 shot Elevation Mechanism NVD
IV Transmission Engine M496 shell Artillery Support Improved optics

Pros and cons


  • Agile tank, has good reverse speed and can turn in place
  • Good top speed 72 km/h (average speed is more around 35-40 km/h)
  • Fast turret traverse
  • Fast reload rate
  • Has access to the same HEAT-FS shell as the T92
  • .50 cal AA machine gun with good coverage, for use against aircraft and light targets
  • Equipped with smoke grenade launchers
  • Can fulfill the role of the Ru 251 for players that don’t have it


  • Large profile for a light tank
  • Bad armour, can be ripped to shreds by all the AA guns at the tier
  • Armour is thick enough to fuse APHE rounds
  • All ammo types cause punctual post-penetration damage
  • Painful stock grind that begins with an APCR stock shell
  • HEAT-FS is mediocre
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